😁Lavalink Client
Easy, flexible and feature-rich lavalink@v4 Client. Both for Beginners and Proficients.
INFORMATION
The Client is still on development, but already very powerful, its made fully in typescript with a modern coding style, to have the best coding experience and intellisense possible, while supporting old coding styles like cjs.
This Documentation is far from finished, Once this "Information" is gone, the Documentation is finished.
The estimated finished Time of the Library is End of August.
The estimated finished Time of the Documentation is somewhen in September.
If you want to know how things work, check out the Example Discord Bot, because there almost every feature is shown and used.
Install
Libraries Supported
...all Discord Client Libraries!
Features
💯 Lavalink v4 Supported only (with Lavalink Plugins)
✅ Player-Destroy Reasons like:
Channel got deleted, Player got disconnected...
✨ Choose able queue stores (maps, collections, redis, databases, ...)
You can create your own queueStore, thus make it easy to sync queues accross multiple connections (e.g. dashboard-bot)
Automated Queue Sync methods
Automated unresolveable Tracks (save the queries as Partial Track Objects -> Fetch the tracks only once they are gonna play)
😍 Included Filter & Equalizer Management
👍 Multiple Player Options for easier use
onDisconnect -> Player Destroy / auto Reconnect
onEmptyQueue -> Player Destroy / leave After x Time
instaFixFilter -> seek the player after applying a filter, to instantly apply it's effect (only works for little-durational-songs)
applyVolumeAsFilter -> instead of using lavalink.volume, it uses lavalink.filters.volume which is much different!
🛡️ Lavalink Validations
It only let's you use the filters / plugins / sources, if Lavalink actually has it enabled
🧑💻 Memory friendly and easy style
Only the required data is displayed, and the store-way & types match Lavalink#IMPLEMENTATION.md
😘 Automated Handlings
Skips the songs, on TrackEnd, TrackStuck, TrackError,
Destroys the player on channeldelete
Pauses / resumes the player if it get's muted / unmuted (server-wide) [soon]
...
😁 Much much more!
Last updated