MiniMap
The default Store Option for Players and Nodes.
extends Map
Constructor
Import
Overview
Properties
.size
Returns the Amount of entries
Type: number
Methods
.get(key:any)
Get a value of a key
Returns: any
.set(key:any, value:any)
Sets a Value into a key, if Key already exists then it gets overridden
Returns: value:any
.has(key:any)
Checks if the key is existing or not
Returns: boolean
.delete(key:any)
Deletes a key, if available, if not available nothing will happen
Returns: any
.clear()
Clears the entire Map
Returns: void
.entries()
Get an iterator of all entries, if you want to put the entries into an array do this:
`[...map.entries()]`
Returns: IterableIterator<[Key,Value]>
.values()
Get an iterator of all values, if you want to put the entries into an array do this:
`[...map.values()]`
Returns: IterableIterator<[Value]>
.keys()
Get an iterator of all keys, if you want to put the entries into an array do this:
`[...map.keys()]`
Returns: IterableIterator<[Key]>
Run a function upon every entry.
Returns: void
Extended Methods
.map(fn:(value,key,map)=>any)
Run a function upon every entry.
Returns: void
Identical to Array.filter(), but returns a MiniMap instead of an Array.
Returns: MiniMap<Key, Value>
.toJSON()
Returns the Map to a JSON like value, just executes this.entries and formats is an array instead
Returns: [Key, Value][]
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